"It's not a universal thing. The amount of detail that the team is gonna feel helps them is a dial that we can turn that depends on who's on the team."
"Six weeks is kind of the maximum that we can see into the future, where we could actually say... how do we work backward and figure out something we could build in that six weeks."
"That's exactly what became Shape Up—how do we hold on to that as much as possible."
"They were these short, very, very intense sessions where you're trying to crack the nut together... What's the concept?"
"We don't want to do the... paper shredder... where you take an idea and then you split it into 100 tickets... Instead, we want to have a whole idea, give it to a team."
"If you have an engineer there... they're saying, yeah, I know exactly what to go build."
"How do we come up with an idea that's going to work in the amount of time that the business is interested in spending?"
"We did reach a point where it's like, oh, this isn't going to automatically, organically just keep spreading as we hire... That's when Shape Up as a framework started."
"What we need to do in a shaping session is we come out with some kind of diagram where engineers, product, and design, they're saying we understand that."
"We're going to go the other way around, and we're going to say, what is the maximum amount of time we're willing to go before we actually finish something?"